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Course Outline

Fundamentals of Augmented Reality

  • Comprehending AR: concepts, history, and applications
  • How AR functions: sensors, camera input, and computer vision basics
  • Overview of ARCore capabilities and compatible devices

Installation and Configuration of the Development Environment

  • Setting up the ARCore SDK for Android Studio and Unity
  • Installing necessary libraries, build tools, and dependencies
  • Configuring project settings and device debugging

ARCore Components and APIs

  • Understanding motion tracking and environmental awareness
  • Utilizing plane detection, light estimation, and depth APIs
  • Implementing Cloud Anchors for shared experiences
  • Working with 3D models, textures, and materials in AR

Practical Project Development

  • Designing and building an AR-based commercial simulation application
  • Creating interactive interfaces and product visualization features
  • Implementing fundamental user interactions (touch, rotation, scaling)

Integration and Deployment

  • Testing AR applications on compatible Android devices
  • App export, packaging, and distribution via the Play Store or internal channels
  • Best practices for performance, UX, and data management
  • Preparing documentation and project assets for presentation

Final Project

  • Design and development of an AR prototype for commercial education
  • Demonstration and evaluation of technical functionality
  • Pedagogical review and discussion of practical applications

Summary and Next Steps

Requirements

  • Basic knowledge of Android development or the Unity interface
  • Familiarity with 3D graphics concepts and mobile application development
  • Interest in educational technology and interactive digital media

Target Audience

  • Faculty members and instructors within technology and innovation programs
  • Developers and content creators interested in AR applications
  • Educators exploring immersive tools for academic and commercial environments
 21 Hours

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