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Course Outline

Core Concepts of Augmented Reality

  • Exploring AR: key concepts, historical context, and practical applications.
  • Mechanisms of AR: sensors, camera input, and the basics of computer vision.
  • A comprehensive overview of ARCore’s capabilities and compatible device support.

Setting Up the Development Environment

  • Configuring the ARCore SDK for use in Android Studio and Unity.
  • Installing necessary libraries, build tools, and system dependencies.
  • Adjusting project settings and preparing for device debugging.

ARCore Components and API Usage

  • Understanding motion tracking and environmental awareness features.
  • Applying plane detection, light estimation, and the Depth API.
  • Implementing Cloud Anchors to enable shared AR experiences.
  • Integrating 3D models, textures, and materials into AR scenes.

Hands-On Project Development

  • Designing and building an AR-based commercial simulation application.
  • Developing interactive interfaces and product visualization features.
  • Coding basic user interactions, including touch, rotation, and scaling.

Integration and Deployment Strategies

  • Testing AR applications on compatible Android hardware.
  • Managing app export, packaging, and distribution via the Play Store or internal channels.
  • Applying best practices for performance optimization, user experience, and data management.
  • Preparing comprehensive documentation and project assets for final presentation.

Final Project Submission

  • Developing an AR prototype tailored for commercial or educational contexts.
  • Demonstrating and evaluating the technical functionality of the solution.
  • Conducting a pedagogical assessment and discussing practical implementation strategies.

Conclusion and Future Directions

Requirements

  • Fundamental knowledge of Android development or the Unity interface.
  • Familiarity with 3D graphics principles and mobile application structures.
  • A genuine interest in educational technology and interactive digital media.

Target Audience

  • Faculty members and instructors working within technology and innovation programs.
  • Developers and content creators with an interest in AR application development.
  • Educators exploring immersive tools for both academic and commercial settings.
 21 Hours

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