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Course Outline
Fundamentals of Augmented Reality
- Comprehending AR: concepts, history, and applications
- How AR functions: sensors, camera input, and computer vision basics
- Overview of ARCore capabilities and compatible devices
Installation and Configuration of the Development Environment
- Setting up the ARCore SDK for Android Studio and Unity
- Installing necessary libraries, build tools, and dependencies
- Configuring project settings and device debugging
ARCore Components and APIs
- Understanding motion tracking and environmental awareness
- Utilizing plane detection, light estimation, and depth APIs
- Implementing Cloud Anchors for shared experiences
- Working with 3D models, textures, and materials in AR
Practical Project Development
- Designing and building an AR-based commercial simulation application
- Creating interactive interfaces and product visualization features
- Implementing fundamental user interactions (touch, rotation, scaling)
Integration and Deployment
- Testing AR applications on compatible Android devices
- App export, packaging, and distribution via the Play Store or internal channels
- Best practices for performance, UX, and data management
- Preparing documentation and project assets for presentation
Final Project
- Design and development of an AR prototype for commercial education
- Demonstration and evaluation of technical functionality
- Pedagogical review and discussion of practical applications
Summary and Next Steps
Requirements
- Basic knowledge of Android development or the Unity interface
- Familiarity with 3D graphics concepts and mobile application development
- Interest in educational technology and interactive digital media
Target Audience
- Faculty members and instructors within technology and innovation programs
- Developers and content creators interested in AR applications
- Educators exploring immersive tools for academic and commercial environments
21 Hours