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Course Outline
Core Concepts of Augmented Reality
- Exploring AR: key concepts, historical context, and practical applications.
- Mechanisms of AR: sensors, camera input, and the basics of computer vision.
- A comprehensive overview of ARCore’s capabilities and compatible device support.
Setting Up the Development Environment
- Configuring the ARCore SDK for use in Android Studio and Unity.
- Installing necessary libraries, build tools, and system dependencies.
- Adjusting project settings and preparing for device debugging.
ARCore Components and API Usage
- Understanding motion tracking and environmental awareness features.
- Applying plane detection, light estimation, and the Depth API.
- Implementing Cloud Anchors to enable shared AR experiences.
- Integrating 3D models, textures, and materials into AR scenes.
Hands-On Project Development
- Designing and building an AR-based commercial simulation application.
- Developing interactive interfaces and product visualization features.
- Coding basic user interactions, including touch, rotation, and scaling.
Integration and Deployment Strategies
- Testing AR applications on compatible Android hardware.
- Managing app export, packaging, and distribution via the Play Store or internal channels.
- Applying best practices for performance optimization, user experience, and data management.
- Preparing comprehensive documentation and project assets for final presentation.
Final Project Submission
- Developing an AR prototype tailored for commercial or educational contexts.
- Demonstrating and evaluating the technical functionality of the solution.
- Conducting a pedagogical assessment and discussing practical implementation strategies.
Conclusion and Future Directions
Requirements
- Fundamental knowledge of Android development or the Unity interface.
- Familiarity with 3D graphics principles and mobile application structures.
- A genuine interest in educational technology and interactive digital media.
Target Audience
- Faculty members and instructors working within technology and innovation programs.
- Developers and content creators with an interest in AR application development.
- Educators exploring immersive tools for both academic and commercial settings.
21 Hours