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Duration 21 hours
Course Outline
Overview of SimLab Composer Ultimate
- Introduction to the interface and workspace layout
- Establishing project settings and navigation methods
- Core principles of organizing 3D scenes
Modeling and Scene Construction
- Generating and importing 3D models
- Managing geometry and object hierarchies
- Building complex scene configurations
Materials and Texturing
- Implementing and modifying material properties
- Utilizing textures and defining surface characteristics
- Essentials of lighting and achieving visual fidelity
VR Export from SimLab Composer
- Preparing assets for virtual reality output
- Enhancing performance for real-time rendering
- Generating VR projects from SimLab
Getting Started with Meta Quest 3
- Initial unboxing and device setup
- Managing user accounts and system preferences
- Exploring navigation, interaction methods, and primary features
Integrating SimLab Composer with Meta Quest 3
- Defining the workflow for VR deployment
- Transferring SimLab VR projects to the Meta Quest 3 platform
- Validating and polishing immersive experiences
Practical VR Application
- Direct engagement with Meta Quest 3 using SimLab-created projects
- Scenarios for interactive collaboration and presentations
- Resolving frequent technical challenges
Wrap-up and Future Directions
Requirements
- A foundational understanding of 3D design principles
- Practical experience with standard computer graphics applications
- Prior knowledge of VR concepts is advantageous but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel involved in supporting VR initiatives