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 Duration 21 hours

Course Outline

Overview of SimLab Composer Ultimate

  • Introduction to the interface and workspace layout
  • Establishing project settings and navigation methods
  • Core principles of organizing 3D scenes

Modeling and Scene Construction

  • Generating and importing 3D models
  • Managing geometry and object hierarchies
  • Building complex scene configurations

Materials and Texturing

  • Implementing and modifying material properties
  • Utilizing textures and defining surface characteristics
  • Essentials of lighting and achieving visual fidelity

VR Export from SimLab Composer

  • Preparing assets for virtual reality output
  • Enhancing performance for real-time rendering
  • Generating VR projects from SimLab

Getting Started with Meta Quest 3

  • Initial unboxing and device setup
  • Managing user accounts and system preferences
  • Exploring navigation, interaction methods, and primary features

Integrating SimLab Composer with Meta Quest 3

  • Defining the workflow for VR deployment
  • Transferring SimLab VR projects to the Meta Quest 3 platform
  • Validating and polishing immersive experiences

Practical VR Application

  • Direct engagement with Meta Quest 3 using SimLab-created projects
  • Scenarios for interactive collaboration and presentations
  • Resolving frequent technical challenges

Wrap-up and Future Directions

Requirements

  • A foundational understanding of 3D design principles
  • Practical experience with standard computer graphics applications
  • Prior knowledge of VR concepts is advantageous but not mandatory

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel involved in supporting VR initiatives

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