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Course Outline
Introduction to SimLab Composer Ultimate
- Overview of the user interface and workspace layout.
- Setting up projects and navigating the environment.
- Core principles of organizing 3D scenes.
Modeling and Scene Assembly
- Creating and importing 3D models.
- Manipulating geometry and managing hierarchical structures.
- Constructing complex scenes.
Texturing and Materials
- Applying and modifying materials.
- Handling textures and surface properties.
- Essentials of lighting and achieving visual realism.
Exporting for VR with SimLab Composer
- Preparing models for VR export.
- Optimizing performance for real-time rendering.
- Exporting VR projects from SimLab.
Introduction to Meta Quest 3
- Unboxing and initial configuration.
- Setting up accounts and adjusting settings.
- Mastering navigation, interaction, and core functionalities.
Integrating SimLab Composer with Meta Quest 3
- Establishing a workflow for VR deployment.
- Transferring SimLab VR projects to the Meta Quest 3.
- Testing and refining immersive experiences.
Applied VR Practice
- Hands-on session utilizing Meta Quest 3 with SimLab projects.
- Exploring interactive collaboration and presentation scenarios.
- Addressing and resolving common issues.
Summary and Next Steps
Requirements
- Fundamental knowledge of 3D design principles.
- Previous experience with general computer graphics software.
- While familiarity with VR concepts is beneficial, it is not a strict requirement.
Target Audience
- 3D designers and artists.
- Professionals in training and visualization fields.
- IT personnel supporting VR initiatives.
21 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like