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 Duration 28 hours

Course Outline

1. GUIDING PRINCIPLES

Explore the foundational principles of user-centered design

Introduce ISO9241 as a critical standard within the usability domain

Distinguish between usability and user experience

Accurately identify user needs and objectives

2. USER RESEARCH

Outline the essential components of use

Develop techniques for interviewing target audiences

Differentiate between observation and interpretation

Collect and analyze high-quality user data

Formulate research techniques and methodologies

3. ILLUSTRATING THE CONTEXT OF USE

Identify the potential users of your product or system

Develop product personas and interpret their specific needs

Explain Hick’s Law, detailing the relationship between the number of interface options and cognitive load

Define and manage the elements of user stories

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction

Utilize behavioral data to evaluate design quality

Select optimal design alternatives through a/b testing

Elaborate on the significance of iterative design

5. INFORMATION ARCHITECTURE

Structure a coherent experience from unorganized information

Establish a logical flow between the user and the product or service

Organize, structure, and label content, functions, and features

Compare implementation models, mental models, and conceptual models

6. INTERACTION DESIGN

Describe various user interface design patterns with confidence

Select appropriate interactive controls for the user interface

Clearly define the concept of progressive disclosure

Differentiate between interaction design and information architecture

Highlight the importance of consistency in user interface design

7. VISUAL DESIGN

Develop user interfaces that leverage universal visual design principles

Evaluate page layouts for effectiveness and clarity

Select the most suitable interactive controls for the design

Enhance research insights using eye-tracking methodologies

8. INTERFACE PROTOTYPING

Select among different prototyping types, such as paper and digital

Differentiate between prototypes and sketches

Explore multiple design solutions before finalizing a specific approach

Practically create paper prototypes

9. USABILITY EVALUATION

Review Jakob Nielsen’s Usability heuristics and other core usability principles

Identify various types of usability evaluations

Document data obtained from usability tests

Assess system usability by applying established heuristics.

Requirements

No specific prerequisites are required to enroll in this course.

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