Course Outline
1. GUIDING PRINCIPLES
Explore the foundational principles of user-centered design
Introduce ISO9241 as a critical standard within the usability domain
Distinguish between usability and user experience
Accurately identify user needs and objectives
2. USER RESEARCH
Outline the essential components of use
Develop techniques for interviewing target audiences
Differentiate between observation and interpretation
Collect and analyze high-quality user data
Formulate research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Identify the potential users of your product or system
Develop product personas and interpret their specific needs
Explain Hick’s Law, detailing the relationship between the number of interface options and cognitive load
Define and manage the elements of user stories
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction
Utilize behavioral data to evaluate design quality
Select optimal design alternatives through a/b testing
Elaborate on the significance of iterative design
5. INFORMATION ARCHITECTURE
Structure a coherent experience from unorganized information
Establish a logical flow between the user and the product or service
Organize, structure, and label content, functions, and features
Compare implementation models, mental models, and conceptual models
6. INTERACTION DESIGN
Describe various user interface design patterns with confidence
Select appropriate interactive controls for the user interface
Clearly define the concept of progressive disclosure
Differentiate between interaction design and information architecture
Highlight the importance of consistency in user interface design
7. VISUAL DESIGN
Develop user interfaces that leverage universal visual design principles
Evaluate page layouts for effectiveness and clarity
Select the most suitable interactive controls for the design
Enhance research insights using eye-tracking methodologies
8. INTERFACE PROTOTYPING
Select among different prototyping types, such as paper and digital
Differentiate between prototypes and sketches
Explore multiple design solutions before finalizing a specific approach
Practically create paper prototypes
9. USABILITY EVALUATION
Review Jakob Nielsen’s Usability heuristics and other core usability principles
Identify various types of usability evaluations
Document data obtained from usability tests
Assess system usability by applying established heuristics.
Requirements
No specific prerequisites are required to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!