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Course Outline

1. GUIDING PRINCIPLES

Explore the key principles of user-centered design.

Introduce ISO9241 as a critical standard in the field of usability.

Clarify the distinctions between usability and user experience.

Learn to confidently identify user needs and goals.

2. USER RESEARCH

Identify the essential components of use.

Master methods for interviewing target audiences.

Differentiate between observation and interpretation.

Collect and analyze high-quality user data.

Develop advanced research techniques and methodologies.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users for your product or system.

Develop product personas and interpret their needs.

Understand Hick’s Law, which defines the relationship between the number of user interface choices and cognitive load.

Define and manage the elements of user stories.

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction.

Utilize behavioral data to distinguish between effective and ineffective design ideas.

Select the best design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Organize disorganized information to create a structured experience.

Develop an appropriate flow between a user and a product or service.

Organize, structure, and label content, functions, and features.

Compare implementation models, mental models, and conceptual models.

6. INTERACTION DESIGN

Confidently describe various user interface design patterns.

Select the appropriate interactive controls in user interface design.

Easily define the concept of progressive disclosure.

Differentiate between interaction design and information architecture.

Define the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that leverage universal principles of visual design.

Identify effective and ineffective page layouts.

Select the appropriate interactive controls in user interface design.

Enhance research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Choose between different types of prototyping, such as paper and digital.

Describe the differences between prototypes and sketches.

Identify multiple design solutions before finalizing a specific design approach.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jacob Nielsen’s usability heuristics and other usability principles.

Describe the different types of usability evaluation.

Record data from usability evaluations.

Evaluate system usability by applying usability heuristics.

Requirements

No specific prerequisites are required to enroll in this course.

 28 Hours

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