Get in Touch

Course Outline

Introductions

  • Patterns and tiered architectures
  • Describing design patterns
  • Design patterns versus general design
  • Identifying and selecting appropriate design patterns
  • Implementing design patterns

Well-Known Patterns

Object Creation

  • Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioural Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor
  • Observer

Creating Custom Patterns

  • Deciding whether to apply a pattern
  • Formal pattern documentation
  • Organising the pattern catalogue
  • Specific goals versus abstracted goals
  • Sharing your patterns with the pattern community

Requirements

A solid understanding of UML and proficiency in any object-oriented programming language, such as C++, C#, Java, VB.NET, PHP 8 or later, etc.

 14 Hours

Testimonials (4)

Related Categories