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Course Outline
Advanced tables
- Implementing queues and stacks using tables
- Representing graphs with tables
- Matrices as tables
- Linked lists as tables
- String buffers
Metatables through examples
- Proxies
- Readonly tables
- Memoization
- Dynamic programming with memoization
- The Fibonacci example
Environments
- Relationship between global variables and environments
- Free variables
- The _ENV table and the _G table
More about modules
- Different approaches to creating modules
- Modules that change the behavior
- Module initialization and arguments
- Using environments to implement safe modules
Advanced iterators and co-routines
- Producer, consumer, filter
- Wrapping co-routines to get iterators
- Stateless iterator for linked lists
Contributing to the Ecosystem
- Uploading packages to MoonRocks
Functional paradigm in Lua
- The map function
- The reduce / fold function
Object-oriented Programming
- Different approaches to OOP
- Different approaches to inheritance
- Examples
A walkthrough of the Lua Standard Libraries
Requirements
Basic knowledge of the Lua programming language
14 Hours