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Course Outline

Introduction to Lua

  • A brief historical overview
  • Lua's design goals, key features, and non-goals
  • Key resources for Lua documentation and tutorials
  • Installing the Lua interpreter
  • Setting up and utilizing LuaRocks

Basic Syntax and Semantics

  • Identifiers
  • Comments and block comments
  • Global variables and enforcing strictness
  • Local variables
  • Standalone programs and handling program arguments
  • Compilation units, chunks, expressions, and semicolons

Data Types and Data Structures

  • Basic types: nil, boolean, number, string
  • Object types: function, userdata, thread, table
  • References and objects versus basic values
  • The pivotal role of tables in Lua

Introduction to Tables and Their Versatility

  • Tables as associative arrays
  • Tables as numeric arrays and sequences

Basic Control Structures

  • The if-then-elseif-else-end construct
  • The while loop
  • The repeat loop
  • The simple for loop

Error Handling

  • Return values versus exceptions
  • Converting a return value into an exception
  • Converting an exception into a return value
  • Error levels

Example Programs

  • Polynomial evaluation
  • Breadth-first search
  • Additional exercises

Deep Dive into Functions

  • Named arguments
  • Object-oriented function calls
  • Closures
  • Currying
  • Tail calls
  • Multiple assignment and return
  • Varargs

Iterators and Co-routines

  • The generic for loop
  • Stateless versus stateful iterators
  • Distinguishing iterators from co-routines

Metatables and Metamethods

  • The set example
  • The __tostring metamethod
  • Arithmetic metamethods
  • The __index and __newindex metamethods
  • The __len metamethod

Modules and Packages

  • Using modules
  • Creating modules
  • Organizing modules into packages

Advanced Tables

  • Tables for implementing queues and stacks
  • Tables for describing graphs
  • Matrices represented as tables
  • Linked lists implemented as tables
  • String buffers

Metatables in Practice

  • Proxies
  • Read-only tables
  • Memoization
  • Dynamic programming using memoization
  • The Fibonacci example

Environments

  • Relationship between global variables and environments
  • Free variables
  • The _ENV table and the _G table

Advanced Module Concepts

  • Different approaches to creating modules
  • Modules that alter behavior
  • Module initialization and arguments
  • Using environments to implement safe modules

Advanced Iterators and Co-routines

  • Producers, consumers, and filters
  • Wrapping co-routines to create iterators
  • Stateless iterators for linked lists

Contributing to the Ecosystem

  • Uploading packages to MoonRocks

Functional Paradigm in Lua

  • The map function
  • The reduce / fold function

Object-Oriented Programming

  • Different approaches to OOP
  • Different approaches to inheritance
  • Practical examples

A Walkthrough of the Lua Standard Libraries

Compilation

  • Compilation process
  • Eval
  • Relationship with the environment
  • Binary chunks

Garbage Collection

  • Weak tables
  • Finalizers and the __gc metamethod

Lua Bytecode and Virtual Machine

  • Generating bytecode from source code
  • Reading and analyzing bytecode
  • A quick tour of the Lua VM source code

C Modules

  • Calling C code from Lua
  • Search paths and loading C modules

Calling Lua from C

  • The Stack
  • Error handling
  • Continuations

Handling Lua Values and Types from C

  • Arrays
  • Strings
  • Userdata
  • Metatables
  • Object-oriented calls
  • Light userdata

Memory Management

  • Allocators
  • GC API

Threads in Lua

  • Co-routines versus threads
  • Real multi-threading and Lua states

Requirements

Basic familiarity with at least one other programming language is required. Prior programming experience is expected. While not mandatory, prior exposure to other scripting languages will facilitate a smoother understanding of Lua.

 21 Hours

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