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Duration 14 hours
Course Outline
Introduction to Lua
- Brief historical background
- Objectives, key features, and non-goals of Lua
- Documentation and tutorial resources
- Installing the Lua interpreter
- Configuring and utilizing LuaRocks
Basic syntax and semantics
- Identifiers
- Comments and block comments
- Global variables and strict mode enforcement
- Local variables
- Standalone programs and command-line arguments
- Compilation units, chunks, expressions, and semicolons
Data types and data structures
- Primitive types: nil, boolean, number, string
- Object types: function, userdata, thread, table
- Distinction between references/objects and primitive values
- The central role of tables in Lua
Tables: Introduction and versatility
- Using tables as associative arrays
- Using tables as numeric arrays and sequences
Basic control structures
- if, then, elseif, else, end constructs
- The while loop
- The repeat loop
- The simple for loop
Error handling
- Comparing return values and exceptions
- Converting return values into exceptions
- Converting exceptions into return values
- Error levels
Sample programs
- Polynomial evaluation
- Breadth-first search
- Supplementary exercises
Advanced function topics
- Named arguments
- Object-oriented calling conventions
- Closures
- Currying
- Tail calls
- Multiple assignment and return values
- Variable arguments (varargs)
Iterators and coroutines
- The generic for loop
- Stateless versus stateful iterators
- Distinctions between iterators and coroutines
Metatables and metamethods
- Implementing a set data structure
- The __tostring metamethod
- Arithmetic metamethods
- The __index and __newindex metamethods
- The __len metamethod
Modules and packages
- Utilizing existing modules
- Creating custom modules
- Structuring modules into packages
Object-oriented programming
- Foundational OOP elements in Lua
- Practical examples
Advanced language features
- Weak tables
- Finalizers
- Compilation, eval, and loading
Requirements
Basic proficiency in at least one other programming language is required. Prior programming experience is expected. Familiarity with other scripting languages is optional but may facilitate a smoother understanding of Lua concepts.