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Course Outline
Day 1
- Setting up a VR workspace for development.
- Preparing a VR demonstration space.
- Key considerations for different headsets and their impact on experience design.
- Characteristics of available controllers and their influence on design.
- Installing software for VR development.
- VR hello world: Creating a white cube on the floor.
- Interaction design considerations.
- Introduction to VR development workflow.
Day 2
- Exploring the Unity workspace.
- Exercise: Building an experience entirely within the editor.
- Creating Unity standalone applications.
- Behavior programming in Unity.
- Exercise: Designing a simple solar system (scripting, geometry).
Day 3
- Importing 3D models into Unity.
- Rendering basics (lighting, textures, shaders).
- *Note: Advanced rendering techniques are not covered in this training.
- Utilizing the Unity Asset Store.
- Event-oriented programming in Unity.
- Handling VR controller inputs.
- Exercise: Grabbing planets (user interaction in VR).
Day 4
- Movement in VR: Technical and design considerations (teleportation, translation, dash).
- Exercise: Adding a teleport feature.
- Exercise: Switching between models.
- Exercise: Dropping points of interest.
- Exercise: Switching points of interest.
Day 5 (Optional)
- Exercise: Creating a furniture catalog.
- Exercise: Placing furniture.
- Exercise: Adjusting interior lighting.
- Exercise: Changing the time of day.
Day 6 (Optional)
- Designing and prototyping multi-user VR experiences.
Requirements
- Requirements:
- VR equipment and VR-ready workstations (Windows), along with adequate floor space for each headset to ensure comfortable app testing.
28 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like