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Course Outline

  • UX Foundations & User-Centered Discovery

  • Understanding UX

  • Differentiating UX from UI and CX; the designer’s role in product success
  • Introduction to the User-Centered Design (UCD) framework and human-centered design principles
  • Overview of the Double Diamond model: Discover → Define → Develop → Deliver
  • Lab 1: UX maturity audit and design thinking sprint (collaborative pair work)
  • Identifying Users and Their Needs

  • Qualitative and quantitative research methods: interviews, surveys, contextual inquiry, and analytics
  • Creating personas, empathy maps, and user journey maps
  • Separating user needs from potential solutions; defining clear problem statements
  • Lab 2: Rapid creation of personas and journey maps using simulated or provided user data
  • UX Best Practices and Application

  • Nielsen’s usability heuristics and modern interaction design patterns
  • Information architecture, navigation models, and content hierarchy
  • Inclusive design and WCAG accessibility fundamentals
  • Lab 3: Heuristic evaluation of an existing app/website + redesign of a problematic flow
  • User Interface Layers and Components

  • UI architecture: layout grids, spacing, typography, color systems, and design tokens
  • Component libraries, consistency patterns, and scalable design systems
  • Introduction to Figma/FigJam for collaborative interface design
  • Lab 4: Building a reusable UI component system and laying out a multi-screen interface
  • Prototyping, Testing & Delivery

  • Wireframing & Interactive Prototyping (90 min)

  • Low-fidelity vs. high-fidelity design: when and why to use each
  • Interaction states (empty, loading, success, error) and micro-interactions
  • Creating clickable prototypes in Figma with realistic user flows
  • Lab 5: Wireframing a core user journey → prototyping in Figma with linked components
  • Usability Testing, Iteration & Handoff (90 min)

  • Conducting rapid usability tests: task-based testing and think-aloud protocol
  • Analyzing feedback, prioritizing fixes, and iterating efficiently
  • Preparing design files for developers: handoff, specs, annotations, and version control
  • Lab 6: Conduct a 30-minute usability test, synthesize findings, and update the prototype
  • Capstone Project & Portfolio Preparation (90 min)

  • End-to-end UX sprint: problem framing → research → design → test → iterate
  • Structuring a UX case study: context, process, artifacts, impact, and lessons learned
  • Peer critique, facilitator feedback, and career/portfolio development guidance
  • Capstone: Present a complete UCD workflow with research artifacts, prototype, and testing insights
  • Q&A, next steps, and resource distribution

Requirements

Prerequisites

  • Basic understanding of digital interfaces or product design concepts
  • No coding experience or advanced software proficiency is necessary
  • Openness to participating in collaborative critiques and rapid iterative processes

Target Audience

  • Aspiring UX designers and visual/UI designers transitioning into UX roles
  • Product managers, developers, researchers, and startup founders
  • Professionals looking to apply user-centered design principles to digital or service-oriented products
 14 Hours

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